Far Cry 6 gameplay reveal: Ride a horse, pet a dog, set lots of things on fire

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Yes, you can pet (half of) the dog —

Gunplay in wide-open Pseudo-Cuba: “F___ed up situations call for f___ed up solutions.”

Sam Machkovech

  • Giancarlo Esposito stars as the villain Anton Castillo, president of the very Cuba-like fictional nation Yara, in Ubisoft’s Far Cry 6.


    Ubisoft

  • You’ll face off against him as Danny or Dani Rojas—your choice.

  • Castillo and son.

  • Today’s “gameplay” trailer focuses on two big Far Cry principles. First: modes of transport. There are tons of cars available.

  • From the rich jungles to the dilapidated streets.

  • This kind of literal horsepower is a new series addition.

  • Motorcycle and coast.

  • A lengthy sequence shows off a variety of car swaps. Many have useful additions bolted on by locals.

  • Methinks this one goes fast.

  • And this one seems suited for bumpy, unpaved roads.

  • My jeep now!

After a delay from its original March 2021 release date, Ubisoft’s Far Cry 6 finally has a bonafide gameplay reveal ahead of its newly confirmed October 7 launch on PCs and consoles.

The Far Cry series continues to ask players to face off against “shades of gray” villains in wide-open, semi-lawless territories. After a brief detour to the United States in 2018’s Far Cry 5, the series returns to its jungles-and-islands roots with the fictional Caribbean nation of Yara. (Let’s be real—this is pretty much Cuba.) Instead of relying on cut scenes to showcase the striking voice and appearance of new series villain Anton Castillo, portrayed by famed actor Giancarlo Epsosito (Breaking Bad), this trailer goes to great lengths to look like an actual video game.

At first glance, the revealed footage looks like it’s from a current-gen console game as played on a PC at max settings. If ray-traced light-bounce models are being used to create an expensive global illumination system, this trailer didn’t make that apparent. Light sources look pre-baked, and reflections appear to rely on computationally mild screen-space techniques. Still, wide-open vistas full of lush wildlife and massive explosions seem like they’ve been cranked to “ultra” levels, so I wonder how this cross-gen game will scale down to run on the PS4 and Xbox One generation.

  • The second half of the trailer emphasizes FC6’s crazy weaponry, including tons of locally made augments.

  • “Supremo” backpacks add considerable intensity to various combat options. Here, have a rocketpack.

  • Or maybe launch some rockets out of your back, physics be damned.

  • The wackiest locally crafted weapon turns burnable CD-Rs into projectiles.

  • The trailer ended with a “one more thing” reveal of an ammo-toting robo-pup. Who’s a good half of a boy?

  • Bow, arrow, and coast.

  • Reloading, admiring the view.

  • Time to shoot every last one of these grenades.

  • When you’re not riding tanks, you’re blowing them up.

  • Dani walks through a calm nighttime village, and the frequent cuts to third-person view suggest we might get this perspective shift in the final game’s quieter town sequences.

  • The guy with the guns.

Either way, the most notable new features on display here revolve around stupidly overcharged weapons and increased access to souped-up cars. The former emphasizes homebrew gimmicks applied to weaponry, ranging from the cheesy (CD-Rs as projectiles that will slice foes while a Discman plays ’90s jams) to the absurd (a variety of flame-powered backpacks that somehow don’t set new series hero Dani Rojas on fire). The latter includes the kinds of American-made, Cuban-modified classic cars you might see rolling down modern Havana roads, along with tricked out dune buggies, four-by-fours, motorcycles, and other rough-road vehicles. And in order to meet a certain modern-gaming quota, this Far Cry sequel has added rideable horses and a silent bow-and-arrow attack option.

While most Far Cry games include a ton of animals to hunt, this trailer only shows a split-second shot of a terrifying crocodile. There’s also a new friendly puppy as a helper (as seen in the second gallery above); it’s had trippy surgery to replace its hind legs so that it can cart around your weapons and accessories.

In its E3-adjacent reveal, FC6 does more to impress upon viewers its bombast and love of curse words (“Fucked up situations call for fucked up solutions”) than it does to spell out new mechanics, such as how companions may play into an average mission or how the game’s smartphone and other gadgets work. We’ll likely see more sizzle reels and hype trickles between now and the game’s retail launch in October.

Far Cry 6 gameplay reveal

Listing image by Ubisoft

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