The Road to PS5 (PS5’s system architecture and how it will shape the future of games)

PS5 lead system architect Mark Cerny dives deep on the PlayStation 5’s hardware specs. Highlighted features include an SSD, backwards compatibility, and ray tracing.
Seven years ago, Sony put Mark Cerny up on stage to talk about the road to the PlayStation 4. It was a fascinating presentation that delved into the nitty-gritty of designing the company’s uber-popular platform – the only difference is that it was publicly published several weeks after the full official reveals of the system itself.

The Japanese giant appears to have played an unforced error with the PlayStation 5, publishing a deep dive intended for developers, and sharing it with fans. There were almost 600k people watching the lead architect earlier today, and we’d hazard that less than one percent of viewers understood the intricacies of what the industry veteran had to say.

And it’s already showing on YouTube, where the video was hosted. While the presentation has, surprisingly, had 170k upvotes – over 72k have voted it down at the time of writing. This is not the kind of response you want for your next-gen console’s reveal, and while it may all be forgotten once the manufacturer eventually showcases some software, it’s clear that this was a blunder of epic proportions.

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